class ReconstructionOptions (Niantic.ARDK.AR.Scanning.ReconstructionOptions)
Overview
Options for 3D reconstruction of a scene from a scan. More…
class ReconstructionOptions { public: // enums enum Quality; enum ReconstructionMode; // structs struct NativeReconstructionOptions; // properties Quality MeshQuality; ReconstructionMode Mode; Quality TextureQuality; // methods ReconstructionOptions( ReconstructionMode mode = ReconstructionMode.Area, Quality meshQuality = Quality.High, Quality textureQuality = Quality.High ); };
Detailed Documentation
Options for 3D reconstruction of a scene from a scan.
Properties
Quality MeshQuality
Quality level to use when building the mesh. Higher quality levels will produce a mesh with greater geometric detail, but will take more time and memory to process and require more resources to render and store. In general, this setting will have a larger impact on processing speed than TextureQuality.
ReconstructionMode Mode
The mode to use when generating a textured mesh from this scan.
Quality TextureQuality
Quality level to use when generating the texture for the mesh. Higher quality levels will produce a sharper, more accurate texture, but will take more time and memory to process and require more resources to render and store. In general, this setting will have a smaller impact on processing speed than MeshQuality.
Methods
ReconstructionOptions( ReconstructionMode mode = ReconstructionMode.Area, Quality meshQuality = Quality.High, Quality textureQuality = Quality.High )
Constructs reconstruction options.
Parameters:
mode |
mode for reconstruction (see ReconstructionMode). |
meshQuality |
mesh quality for reconstruction (see MeshQuality). |
textureQuality |
texture quality for reconstruction (see TextureQuality). |